For our catapult design, we actually took inspiration from Aaron and 7090 in order to create the same degree of rotation as the forward catapults, but backwards. It was also designed to only catapult large balls, as many times it was more useful to keep the buckyball and only fling the large ball. Our season has ended until March, but we ended up not having enough space to have the actual deflection we wanted (60 degrees), and went with something more like 80 degrees, which was not optimal. To add to that, the trajectory was not tuned, so the ball would go much, much higher than we intended. As a result, we just decided to throw pistons at the problem (we had 5 single action pistons, equivalent to 4 double actions), to solve it quickly before our last competition. It worked well, but obviously not as well as we wanted it to.
What I did notice, however, was that the ball had way too much power directed in the wrong direction - so I do believe that with correct geometry, a backward launcher could also be done with just 1 piston like John's. I know it's not clear what I mean by having a forward launcher geometry flinging backwards instead, but it's late, so I'll let Aaron or Ruiqi explain for me if anybody has questions.
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It took us one hour to build this set. It is listed as being a beginner skill level build that can take anywhere from one to two hours to complete, depending on your skill level. The instructions were picture-only instructions and were a little confusing as were the picture directions for how to use the catapult. Also, the knob fell off quite often, but reattaching it was easy.
What I did notice, however, was that the ball had way too much power directed in the wrong direction - so I do believe that with correct geometry, a backward launcher could also be done with just 1 piston like John's. I know it's not clear what I mean by having a forward launcher geometry flinging backwards instead, but it's late, so I'll let Aaron or Ruiqi explain for me if anybody has questions.
Three teams in my club (mine included) are currently working to perfect our forward intake catapults which we've dubbed our rampapults. So far, none have had much success. The two teams that started working on them a few weeks ago have struggled a bit but I hear they've had some success in making them work over the break. I just got my pneumatics in the mail today so my team hasn't built ours yet but we have it designed and ready to build, so we'll see how it all goes once it's built and running.
The positives to a front catapult is that you only need half of everything because the degrees of motion is basically half of what a backwards catapult is. I've only seen backwards catapults with 4 pistons and only front catapults with 2 pistons. Does that mean if someone gets a backwards catapult with 2 pistons a front catapult would only need one? :eek: Probably impossible if you're following the rules on pressure. The front catapult can also actually act as an assist to get big balls out quicker so you don't have to wait for intake to spit it out or if you can't get the ball out of your intake at all. I've found this to be helpful.
Alright guys over the months I have seen countless catapult designs each with their perks and then theres some that are just plain disappointing. Theres the forward catapult, backward catapult, the full arm catapult, forward intake catapult, backwards intake catapult. There are several more I dont remember at the moment. Which catapult do you guys believe is best and why?
It took us one hour to build this set. It is listed as being a beginner skill level build that can take anywhere from one to two hours to complete, depending on your skill level. The instructions were picture-only instructions and were a little confusing as were the picture directions for how to use the catapult. Also, the knob fell off quite often, but reattaching it was easy.
My 8 year old built it in less than 20 min without my help. I didn’t even know he opened it. I was doing laundry and next thing I knew we had a catapult at the kitchen table. Didn’t ask for help or anything, no extra pieces. Too simple but worth the price I guess. It was one of the cheapest options I could find. With our local team going to worlds competition again he wanted to see what VEX was all about.
It took us one hour to build this set. It is listed as being a beginner skill level build that can take anywhere from one to two hours to complete, depending on your skill level. The instructions were picture-only instructions and were a little confusing as were the picture directions for how to use the catapult. Also, the knob fell off quite often, but reattaching it was easy.

For our catapult design, we actually took inspiration from Aaron and 7090 in order to create the same degree of rotation as the forward catapults, but backwards. It was also designed to only catapult large balls, as many times it was more useful to keep the buckyball and only fling the large ball. Our season has ended until March, but we ended up not having enough space to have the actual deflection we wanted (60 degrees), and went with something more like 80 degrees, which was not optimal. To add to that, the trajectory was not tuned, so the ball would go much, much higher than we intended. As a result, we just decided to throw pistons at the problem (we had 5 single action pistons, equivalent to 4 double actions), to solve it quickly before our last competition. It worked well, but obviously not as well as we wanted it to.
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