Erno Rubik, an architect and professor at the University of Budapest developed the first working prototype of the Rubik's cube in 1974. He received a Hungarian patent in 1975. Apparently, it was also independently designed by Terutoshi Ishige, an engineer from Japan, who received a Japanese patent in 1976. Professor Rubik created the cube as a teaching aid for his students to help them recognize three-dimensional spatial relationships. When he showed the working prototype to his students, it was an immediate hit.
This Rubik’s Build It, Solve It kit is for one player – it is recommended for ages 8 and up. As we said before, it is great for children and adults that don’t mind trying to figure out how the cube works – it’s great for those that enjoy putting puzzles together. This kit right here is going to give an inside look on how the cube works and how it’s put together. Plus, you’ll receive some tips in the instruction manual on how to solve it.
There are 5 different positions your cube can be in now, one of which could be solved. The rest of them have all four corners solved, so do the required amount of U moves so that every corner is in its right place. 2 of the 4 remaining possibilities have a solved bar (as mentioned above, where all three colours on that side are the same), and the other 2 have no solved bars.
Since the center pieces cannot be moved relatively to each other it's important to solve the edge pieces correctly in relation to each other. For example, when solving the white in our case- the green center piece is to the left of the red center piece, therefore the green-white edge piece should to be solved to the left of the red-white edge piece (see image).
Begin with your cube solved. Once again, you want to start off with your Rubik’s cube in its solved position. Making a fish pattern on your Rubik’s cube is simple. The end result will have swapped two edge pieces so that the remaining ones look like a fish with fins. If you hold the cube diagonally it will look like a fish swimming away from you.[7] Rubix Building Products
The robot will turn the cube to each face and the camera will take 6 pictures, one of each side of the Cube.  The Raspberry Pi will determine the cube configuration from the six pictures. The Cube configuration will be passed to the kociemba Python library to find an efficient solution. Finally, the robot will execute the moves to solve the Rubik’s Cube!
Simply put the 1x1x3 is a pseudo puzzle, It fills a gap in the collection but its not exactly complicated to solve. The way this puzzle was made was by using two centres and a core of a QiYi Sail. As these parts already spin like a 1x1x3 should all I had to do was make these parts into cubies by adding some apoxie sculpt and sanding them smooth. This puzzle was made in an afternoon and stickered the following morning while I was also building my 'Mefferts bandage cube'.

Rubiks Build It Solve It


If there are no more edges left on the top layer, then they are probably either inserted in the right place but flipped, or inserted in the wrong place. To get an edge out of somewhere it shouldn't be, just insert one of the yellow edges into that slot. This should get the edge out and on the top layer, ready for you to use the above instructions to insert correctly.

The Rubik's Build It Solve It kid comes with all the parts necessary to build your own Rubik's Cube! Easy "how to" instructions, plastic cube pieces and tiles (including some spares), center core pieces, metal screws, springs, and screwdriver - all organized in a handy storage tray. Once you've built your cube, turn to the "You Can Do The Rubik's Cube" booklet and learn how to solve it.

If you have 2 adjacent well permuted corners- turn the upper face once clockwise (U). That move will reposition the corners into a situation which only one well permuted corner will remain while the other three corners needed to be rotated counter-clockwise. Now just execute the algorithm above, and by this single execution you actually completed this step (remember to execute this algorithm from the correct angle – when the well permuted corner is on the back right. see algorithm image above). Rubiks Build It Solve It Instructions
The project uses the Pi to directly solve the Rubik’s cube. The BrickPi3 takes the unsolved Rubik’s cube and the Raspberry Pi takes a picture of each side of the Rubik’s cube with the Raspberry Pi Camera. The Pi creates a text map of the color squares that shows where they are located on the cube. When it has fully mapped the cube, the Pi uses the “kociemba” python library to map out the moves needed to solve the Rubik’s cube. This information is taken by the Pi and BrickPi3 to solve the Rubik’s cube using the LEGO motors. The result: a solved Rubik’s cube. Rubix Building Solutions
You can find assembly instructions for the BrickPi3 here. We will need to assemble the case, attach the BrickPi3, the Raspberry Pi, the Raspberry Pi Camera, add an SD Card, and add batteries.  To make the software easier to setup, Raspbian for Robots comes with most of the software you will need already setup.  You will need at least an 8 GB SD Card, and you will want to expand the disk to fit the full size of the SD Card. Rubix Builders
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