This Rubik’s Build It, Solve It kit is for one player – it is recommended for ages 8 and up. As we said before, it is great for children and adults that don’t mind trying to figure out how the cube works – it’s great for those that enjoy putting puzzles together. This kit right here is going to give an inside look on how the cube works and how it’s put together. Plus, you’ll receive some tips in the instruction manual on how to solve it.
Español: hacer patrones con el cubo de Rubik, Français: faire des formes originales avec votre Rubik’s Cube, Português: Fazer Padrões Incríveis Usando um Cubo Mágico, Deutsch: Mit einem Zauberwürfel beeindruckende Muster machen, Italiano: Creare Fantastiche Composizioni Sul Cubo Di Rubik, Русский: сделать замысловатый узор кубика Рубика, Bahasa Indonesia: Membuat Pola Kubus Rubik yang Keren, Nederlands: Gave patronen maken op een Rubiks kubus
Repeat the process. Turn back to your blue side and repeat the turns on opposite sides. Then, return once more to the red side and turn the opposite sides in opposite directions. And last, return once more to the blue side and turn the opposite sides in opposite directions. When you finish, you should have a staircase-like zig-zag across four sides of your Rubik’s cube.
Keeping white on top, turn the cube so that a different colour face is toward you. Follow the above instructions again. Repeat with the other two faces until the white cross is complete. This step is quite intuitive; you can do it for sure but it does take a little practice. Just move the white edges to their places not messing up the ones already fixed.
The robot will turn the cube to each face and the camera will take 6 pictures, one of each side of the Cube. The Raspberry Pi will determine the cube configuration from the six pictures. The Cube configuration will be passed to the kociemba Python library to find an efficient solution. Finally, the robot will execute the moves to solve the Rubik’s Cube!
Erno Rubik, an architect and professor at the University of Budapest developed the first working prototype of the Rubik's cube in 1974. He received a Hungarian patent in 1975. Apparently, it was also independently designed by Terutoshi Ishige, an engineer from Japan, who received a Japanese patent in 1976. Professor Rubik created the cube as a teaching aid for his students to help them recognize three-dimensional spatial relationships. When he showed the working prototype to his students, it was an immediate hit.
In the publication, during the very first measure, you’re advised you’ll have to practice and trial by mistake. We believe that this block will be enjoyable for kids and adults who love puzzles and don’t mind the complications supporting a Rubik’s Cube. You should have patience in regards to practicing and building. However, as soon as you’re able to resolve it, you’re likely to be quite proud of yourself and the people around you’re likely to be more amazed since it actually requires a whole lot to resolve those cubes.
The project uses the Pi to directly solve the Rubik’s cube. The BrickPi3 takes the unsolved Rubik’s cube and the Raspberry Pi takes a picture of each side of the Rubik’s cube with the Raspberry Pi Camera. The Pi creates a text map of the color squares that shows where they are located on the cube. When it has fully mapped the cube, the Pi uses the “kociemba” python library to map out the moves needed to solve the Rubik’s cube. This information is taken by the Pi and BrickPi3 to solve the Rubik’s cube using the LEGO motors. The result: a solved Rubik’s cube. Rubiks Build It Solve It
The Rubik’s cube has recently begun making a comeback. Invented in 1974, it is the world’s best-selling toy. But solving them takes thought, effort, and skill . . . so why not let a robot do it? In this project, we take a Raspberry Pi, a BrickPi, and a set of LEGO Mindstorms and build a Rubik’s cube solving robot. Simply place an unsolved Rubik’s cube in the solver, run the python program, and your Rubik’s cube is solved!