There are many approaches on how to solve the Rubik's Cube. All these methods have different levels of difficulties, for speedcubers or beginners, even for solving the cube blindfolded. People usually get stuck solving the cube after completing the first face, after that they need some help. In the following article I'm going to show you the easiest way to solve the cube using the beginner's method.

`Your goal is to have all four edges matching their centres. If you have this, then the cross is solved. If you have only two, then you could have one of two cases. Either the two matching edges are adjacent (next to each other) or opposite each other. If they are adjacent, hold the cube so that the two solved pieces are facing the front and left of the cube (shown in the left picture), then perform:`

*Alright, let us be clear here. Do you remember how aggravated you used to get when trying to do the traditional Rubik’s Cube. Did you ever try to solve it, remember how frustrating it could be. Well, let me tell you that the Rubik’s Build It Solve building kit offers you a behind-the-scenes look. Winning Moves even give you a 10-page instruction manual. But this does not mean you could be solving the puzzle within seconds like a professional.*

#### Here, we're looking at the colours that aren't solved. There are 21 different cases for the top layer, but we only need a couple of algorithms to solve them all. The first thing we want to find is headlights. Only 2 of the cases don't have any headlights (one of them is if you skip this step, and the cube is already solved). For the one case without headlights, just perform the algorithm below from any angle. This is a better case because when you do the next step, the cube will be solved already.

**Puzzle makers have been creating problems for people to solve for centuries. Some of the earliest puzzles date back to the time of the ancient Greeks and Romans. The Chinese have a ring puzzle that is thought to have been developed during the second century A.D. This was first described by Italian mathematician Girolamo Carolano (Cardan) in 1550. When the printing press was invented, complete books of mathematical and mechanical problems designed specifically for recreation were circulated. Rubix Build**